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Jun 7, 2026

Digital Play's Positive Potential for Children Revealed in New Study

New research indicates video games can foster children's well-being, particularly their autonomy, competence, creativity, and identity.

A groundbreaking study, emerging from the collaborative efforts of UNICEF Innocenti and institutions including New York University, is reshaping our understanding of video games' impact on children. The research, part of the Responsible Innovation in Technology for Children (RITEC) project, asserts that digital games can significantly contribute to a child's well-being, provided they are intentionally designed with young users in mind.

Design for Development

The report underscores that game developers and digital gaming companies have a crucial role and responsibility in creating experiences that support children's growth. It highlights that digital play demonstrates a particularly positive effect on children’s autonomy, competence, creativity, and identity when games genuinely resonate with their deep-seated interests, needs, and desires. This perspective challenges long-held assumptions that gaming is inherently detrimental to young minds.

Global Insights, Local Impact

Led by NYU Steinhardt Professor Jan L. Plass, one of the studies involved a 10-week intervention with 255 children aged 8-12 in the US, Chile, and South Africa. Games like Lego Builder's Journey and Rocket League were utilized. The findings were compelling: US children with a heightened need for belonging reported enhanced positive feelings towards social and parental relationships, alongside an improved sense of autonomy. In Chile, participants also noted greater autonomy and better parental connections. Across the board in South Africa, digital play generally bolstered overall well-being.

Beyond the Screen: Measuring Impact

This research is notable for its comprehensive approach, which included not only experimental interventions but also observational studies and physiological measurements. Over 14 months, 50 families with children aged 6-12 in Australia, Cyprus, South Africa, and the UK were observed in their homes. Additionally, lab-based research involving 69 children aged 7-12 in Australia employed techniques like heart rate monitoring, eye tracking, and galvanic skin response analysis to objectively gauge reactions during gameplay.

Features That Foster Growth

The combined research identified key game features that can support children's psychological needs. To foster autonomy, games should offer players control, allow meaningful decision-making, and encourage the development of unique strategies. For creativity, games could provide open-ended exploration, problem-solving opportunities, and avenues for players to create their own characters or narratives. Supporting competence might involve challenges that are achievable with effort, leading to a sense of mastery, while facilitating identity could stem from role-playing or avatar customization that allows self-expression.

A More Nuanced View

Bo Viktor Nylund, director of UNICEF Innocenti, stated that the study paints a "far more complex picture" than the often-negative public perception, suggesting that games can actively contribute to children's development. Anna Rafferty from The LEGO Group echoed this sentiment, emphasizing the profound positive impact safe and inclusive digital play can have and the importance of designing digital experiences with children's well-being as the priority.

Addressing Mental Health Concerns

Professor Plass highlighted the particular relevance of these findings in the current climate of concern surrounding children's mental health. The study’s demonstration that digital play can enhance well-being and fulfill essential psychological needs, such as the need for social connection, offers a hopeful outlook.

Guiding Future Development

This extensive research aims not only to inform parents and educators but also to equip game producers and designers with actionable insights. By understanding which elements best support children's well-being, developers can create future games that are both engaging and developmentally beneficial. A guide for businesses is slated for release later this year, promising to translate these findings into practical design principles.

Source Insight: This report was curated based on original coverage from nyu.edu.

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