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Mar 9, 2026
[PDF] Avatars and Digital Identity: Branding in the Metaverse
SO2: Assess perceptions of active companies within metaverses and avatars design specialists in te...

SO2: Assess perceptions of active companies within metaverses and avatars design specialists in
terms of digital identities.
SO3: Evaluate the mediation of AI to design digital identities.
SO4: Analyze the characteristics of different metaverse platforms.
To achieve them, it’s been carried out a method based on (1) an online structured exploratory
survey to users; (2) interviews to representatives of organizations with an active presence within metaverses and avatars design specialists; and (3) a content analysis of the building and
management of digital identities in the five metaverse platforms most mentioned: Roblox, Fortnite,
VR Chat, Horizon Worlds and Spatial. In this way, a triple approach of the impact generated,
brand -user -content, was obtained. [...] > creativity and
engagement
through
customization
Brand identity
through "skins"
enhances
gameplay
experience
Deep
immersion
and personal
identity
expression
Encourages
collaboration
and social
interaction in
workspaces
Professionalism
and realism in
collaboration
and
presentations Advertising
Opportunities
Custom games
and personal
brand
experiences
Advertising
through "skins"
and in -game
events
Custom
events and
spaces for
brands and
creators
Platform for
brand events and
virtual meetings
Virtual spaces
for brand
exhibitions and
professional
collaborations
AI mediation Possible to
design profiles
Gameplay and
NPC
enhancements
Advanced
animations
and facial
expressions [...] user. That increase in the user’s involvement is not only important in terms of playing a videogame of
entertainment, but also from a professional perspective. Companies have started to schedule
meetings in metaverses (Figure 5), and the only representation of a n employee in that virtual
scenario is the avatar. Thus, virtual identities start to generate an impact in real situations, such as
the relationships between colleagues or the communication from employers to employees, by
reducing social barriers.
Figure 5. Screenshots of the user and her avatar in a work environment
< Insert Figure 5>
Source: Workrooms, Meta
The impact of AI on the user experience is unquestionable at this point. However, the outcomes
Source Insight: This report was curated based on original coverage from scholarworks.sjsu.edu.
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