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Mar 9, 2026
[PDF] Metaverse and Gaming - OPUS - BSZ
[10.05.2023] Hövermann, Michaela (2022), Ist E-Sport echter Leistungssport oder nicht? [09.05.2023]...

[10.05.2023] Hövermann, Michaela (2022), Ist E-Sport echter Leistungssport oder nicht? [09.05.2023] 48 ifa Edition Culture and Foreign Policy – Metaverse and Gaming Hutter, Andreas (2022), Im Game «Fortnite» gibt es jetzt ein Kunstmuseum. SRF, 07.02.2022. [10.05.2023] Judge, Alysia (2023), All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows. The Guardian, 25.01.2023. [09.05.2023]. Kennedy, J. F. (1962), The American Presidency Project, 29.11.1962. [09.05.2023] Knobloch, Andreas (2021), Barbados gründet die erste Metaverse- Botschaft der Welt, Heise, 23.11.2021. [10.05.2023] Kruppa, Mirko/Shamsrizi, Manouchehr/Widmann, Tabea (2022), Auswärtsspiel: 3 Perspektiven auf Außenpolitik und Games. Stiftung Digitale Spielekultur. [...] 2018) 41 A recent example is the so-called Pentagon Papers, which first appeared on the Discord platform before spreading to other social networks. (cf. Tagesschau.de 2023) ifa Edition Culture and Foreign Policy – Metaverse and Gaming 45 Abel, Daniel (2009), SOS: Spiele versus Ethik – Kolumne zur Kinderdorf-Absage. Gamestar, 05.08.2009. [10.05.2023] Angelova, Velyana (2022), Zahl der Gamerinnen und Gamer in Deutschland wächst weiter. Game – Verband der deutschen Games-Branche, 16.06.2022. [09.05.2023] Asseburg, Muriel/Henkel, Sarah Charlotte (2021), (Wieder-)Annäherungen in Nahost. SWP-Aktuell 2021/A 50, 13.07.2021. [10.05.2023] Babb, Carla (2013), Video Game Is Latest US Diplomacy Tool. VOA, 27.03.2018. [10.05.2023] Ball, James (2013), Xbox Live among games services targeted by US [...] The Stupefying Success of "The Super Mario Bros. Movie". The New Yorker, 04.05.2023. [10.05.2023] Clement, Jessica (2023), Numbers of users of video games worldwide 2017-2027. [10.05.2023] Czauderna, André (2013), From Serious Games to Games for Impact. [09.05.2023] Deroy, Ophelia (yet to be published), Co-perception: How public and private objects of perception differ, submitted to WIREs Cognitive Science European Parliament (2022), REPORT on esports and video games. 13.10.2022. [09.05.2023] EVE Online/CCP Games (2020), Tribute to the Fallen, 21.07.2020. [10.05.2023] ifa Edition Culture and Foreign Policy – Metaverse and Gaming 47 Fehrle, Moritz (2020), Im luftleeren Raum. Süddeutsche Zeitung, 10.12.2020. [09.05.2023] Fogel, Stefanie (2018), 'Grand Theft Auto V' PLayers Have
Source Insight: This report was curated based on original coverage from opus.bsz-bw.de.
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