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Mar 10, 2026

Thinking Games: Philosophical Explorations in the Digital Age

(2025) Thinking Games: Philosophical Explorations in the Digital Age. Open Philosophy, Vol. 8 (Issue...

(2025) Thinking Games: Philosophical Explorations in the Digital Age. Open Philosophy, Vol. 8 (Issue 1), pp. "Thinking Games: Philosophical Explorations in the Digital Age" Open Philosophy 8, no. Once considered peripheral to the core concerns of philosophy, games now command urgent attention – not only as pervasive cultural artifacts but also as formal systems that challenge inherited notions of meaning, embodiment, and cognition.[1] As digital technologies have transformed games into complex algorithmic and immersive environments, the philosophical terrain has shifted dramatically. The articles collected here span topics from games ontology to gamification, from metaphilosophy to aesthetics, from ecological design to serious games, and together, they offer a compelling picture of a field in motion – one that is both interrogating its own foundations and reaching outward to shape broader conversations in philosophy, technology, and digital culture. Special issue: Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives, edited by Giannis Perperidis (Ionian University, Greece).

Source Insight: This report was curated based on original coverage from degruyterbrill.com.

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